
Alias 6322A
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Posted - 2011.05.01 17:41:00 -
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I didn't read every page, so I bet these were already said...
More Active Station Environment (Hangar) -Incarna will likely fix this -If we still have the current hangar, why is my ship the only one in a station?
More Active Station Environment (Outside) -'Fake Ships' that come to and warp from stations -Strictly graphics, they can't be targeted, can be flown through (which already happens with player ships at docks) -Adds a level of detail that shouldn't add lag by being a strictly 'graphic' entity: could be disabled for better performance
Bigger Overheat Buttons / Selective Racks -The racks options are good, but... -Allow modules to be put on and off a 'rack': selective overheating -Example: I overheat my MWD but I don't overheat my web, allow the rack button to be set that it only overheats the MWD -Easier to see individual would be good, but keeping the ui minimal is still tough
Multiple Sales -Allow multiple (different) items to be selected and sold -Each different item still has to be OK'd for sale -The items don't have to be individually selected before sale - easily halves the amount of clicking. -If I say 'cancel' on an item because I didn't like the price, continue to next item on the queue -Have a 'cancel queue' button...Oh noz, my alliance needs support NOW
(Not So Small) Missile Graphics Update -New Turret Graphics from Fanfest 2011 - Nifty -Missiles still 'poof' out of ships since...when?
Ship Change Timer -It's just plain annoying. -10 seconds ok...30, not so much. -Not calling for it to be removed, just heavily reduced
Barrel Roll Module -Just because...now for the non-troll version... -Acts as a variant of damage control - for a few seconds (with a larger CD) incoming damage has a 50% chance to miss or some such. Needs PG more so than CPU to power the additional 'thrusters' to pull off the move. -Usable up to Cruisers...damage reduction is factored with signature radius, making larger ships not gain any benefit from the module (but can still use for the sake of seeing a Leviathan Barrel Roll). -Mid-slot since it is a propulsion module
UI Sounds -Have profiles of varying sound types -My friend likes deep-bass sirens, I like AI telling me I'm about to die -EX: Shields at 10% could have various sound effects, based on a profile preset or a custom profile of varying sounds..."Critical Damage to Shields", the traditional fast-siren, "Shields 10%", additional sound effects... -Other parts of ui, from button presses, sales, reprocessing...all could have sound profiles. -SOUNDS ONLY AVAILABLE VIA GAME...I love mods and such, but modding in EVE is probably not a good idea. Up to CCP on that of course. I'm sure this can be done via third party programs now...I'd like to see EVE incorporate their own sounds.
EVE Soundtrack -Last updated...when? -Current songs are good, lets see more. -Categorize - Combat songs have been forever requested, while you're at it. categorize the songs based on their genre or field they represent. Continue to allow outside music to be added as well as building our own playlist, that was a great idea when it finally came!
Cinematics -Youtube HD...cool and useful for recruiting friends. -Opening Video...may need updating, still good. -Racial Videos...I still like them, some don't. -IN-GAME Cinematics: With all this discussion surrounding new player experience and epic arcs, why not have cinematics within the game. The Incarna characters now exist, and soon the stations will too. This lays the groundwork for in-game cinematics...so let's have them!
Long List...some small, some not. Neat Thread btw
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